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I need to finish some advanced Moho Pro 13.5 videos I've been working on first, and then I'll revisit my Moho Debut project. It would be a shame to waste some of the easy rigging demos and techniques I came up with back then, and since Moho is clearly making a come back, I'm thinking of reviving the Debut project but for older beginning users.
MOHO PRO 12 IN A STORE PLUS
Sadly, I abandoned this project because Sienna was about 9 years old and didn't yet have the patience to animate with keyframes, plus she was way more into drawing frame by frame animation. Years ago, I started developing a Moho Debut course to teach my child Sienna and some of her school friends.
MOHO PRO 12 IN A STORE TV
(Recommend exporting PNG sequence and compiling the footage in another program for the best results.) It's not as easy to use as Pro, at least not if you intend to create more complex animations with it (like some of the TV work seen on my demo reels), but it's great for 'greeting card' style animations like Hoops & Yoyo. It has the necessary features for building simple rigs with basic IK, vector drawing and bitmap import, audio support, and it exports image sequences and a basic MP4. I personally think Debut is fine for simple puppet animations. Here's a complete table of comparisons between Debut and Pro, clipped from the user manual: Debut's maximum resolution appears to be 900 x 900 pixels, so not possible to work in HD. While it's certainly possible to create a 2000 frame animated short completely in Moho Debut, IMO, working in smaller 'chunks' is a better way to work. The common practice is to create a separate Moho project for each scene, and compile your animation using a video editing program. Most typical cartoon scenes run less than 120 frames or 5 seconds.
MOHO PRO 12 IN A STORE PROFESSIONAL
I've been using Moho in professional TV production for several years and I rarely render a single scene running more than a couple hundred frames. TBH, you'll probably never need to render anywhere near 2000 frames. Animation length is limited to 2000 frames. This is important is you intend to use Moho with compositing programs like After Effects or Fusion. This isn't completely accurate: it supports some constraints found in Moho Pro, but you can't edit them in Debut. Debut does support Layer flipping so you can still flip a character by flipping it's Bone group layer. This would be critical to Pro users but it's not as critical for Debut users since Debut can't recreate Smart Bone Actions. Debut supports all of the Vector drawing tools but it's missing many of the vector transform tools, most notably the Magnet tool. You can warp an image using bones but that's really not the same thing. Debut is able to play existing particle animation, but it can't create or edit setups. This includes bone physics and the new Wind physics. If you really need 3D, you're better off using a 3D animation program. If you need to combine Debut animations with FBF, it's probably better to do this in a compositing program. You can create your FBF outside of Moho, but it will need to be imported as a video clip because Debut does not support the Image Sequence layer. Not really a deal killer but it's useful when you need it.
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Debut does allow you to animate with SBAs, but a large part of what makes Moho useful is the ability to create and modify SBAs. Can't create or edit Smart Bone Actions. That said, I still prefer to use separate PNG files even though I use Moho Pro at my workplace and at home.
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But it will import a PSD as a composited image. But you can mostly work around this one using a Bone layer instead. Here are some of my notes about Debut's limits. In my opinion, Moho Debut has a lot of the functionality of Pro, but it does have significant limitations.